Those ancients tapped the power of the elements to enhance their own lives. The mercenaries get whatever powerful or valuable items from the ritual chamber (Ring of Skulls DESIGN) and learn that this crypt was once a place of power used by an ancient civilization. These elemental demons belong on an entirely different plane of existence, but the cultists have somehow managed to pull them through to the material plane. The Spellweaver collapses, exhausted, but allows the rest of the group to disrupt some sort of ritual that was happening in the last chamber. The mercenaries make short work of the bandits and cultists, but the giant earth demons are not so easy to get rid of. Beyond the animated dead that followed them also in the Black Barrow, the cultists have control over elemental beings, enraged and demonic. Scenario: The ruins of an ancient crypt are now the lair to bandits and cultists. ![]() A large Inox shoots one of the animals and shares the spoils with the group. Road event: Meeting a family of deer and choosing to just watch the deer for a little bit. The pair of friends decides to continue on their way to a less adventurous meal. He offers the food saying: “Food enhanced with science! Flavors beyond your wildest imagination!”. New scenario options: Steal the diamond for Jekserah (scenario 9 – Diamond Mine) or investigate her true intentions (scenario 8 – Gloomhaven Warehouse)Ĭity Event: Walking across the Silent Bridge on their way to the Sleeping Lion, the mercenaries notice a Quatryl selling plates of food and curious contramptions. She tells them that they can get to the bottom of Jeckserah’s plan and expose her for who she really is by visiting a warehouse he owns in the city (Party Achievement: Jekserah’s Plan) She introduces herself as part of the city guard and tells them that Jekserah is up to something very sinister: “She’s been trying to overthrow the military in Gloomhaven for as long as I’ve been here, and we’re all very curious about what her current machinations are”. ![]() He does not want to do the same with fellow Vermlings.Īfter leaving Jekserah’s manor, the two mercenaries are approached by Argeise, a female Quatryl clad in dark leather armor. This does not sit well with Squeaky after having rampaged through an Inox encampment on her request. She pays the two (15 gold each and +1 prosperity) and asks them to steal a diamond from a mine overrun with Vermlings. Jekserah tells the two that they were thieves and murderers, but that’s very hard to swallow. Tanner and Squeaky flee from the scene, a heavy burden on their shoulders. Most likely the fallen Inox are they fathers and mothers. The rest of the Inox decide to step back, and it’s then that the mercenaries see half-dozen crying, screaming Inox children. More Archers and Soldiers appear but the Cragheart and the Mindthief eventually dispatch them. They are immediately ambushed by Inox Soldiers and Archers from all sides, but the creatures they summoned take the brunt of the attack, eventually collapsing. What they find is a cluster of huts in a small clearing in the forest. Scenario: Following Jeckserah’s request, Tanner and Squeaky visit the Inox Encampment to teach them not to raid caravans going to Gloomhaven. There is a slight tremble in the soles of their feet, and, in the distance, a black cloud of smoke grows. Tanner and Squeaky decide to ignore the shaman’s rumblings and carry on, but they eventually feel a certain amount of unease. The shaman at the head of the group screams that the “beast awakens! The mountain is aflame! Beware you do not anger it!”. They are carrying what seems to be all that’s left for them and they are all covered in what appears to be soot. ![]() Road Event: The mercenaries meet a group of brow-beaten Inox trudging down the path in the opposite direction.
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